Capture The Flag (in Ann Arbor)

Ann Arbor doesn't play that kind of flag. We play a much stronger and compassionate type that you have come to expect from our bleeding liberal hearts. In fact, we have given social welfare to those stuck in the hideous and inhumane prisons of enemy CTF teams. Anyway, lets get down to business.

Next CTF Games

No games currently scheduled, winter dood.

The Game

There are many variations, but probably the most familiar version is the one where there are two teams, two flags, and two territories. Both teams are attempting to find the other teams flag and bring it back to their territory without being caught. Once a team brings the enemy team's flag back to their terrority (fairly), that team has won the game and can do whatever celebration dance they want.

To start, the players will split into two equal (as possible) teams. Each team will have an established terroritory with borders. Before gameplay starts, each team should establish where they want to have their prison for keeping captured prisoners. Once gameplay starts, each team will be given 5 minutes (note: It's good to wear a watch in this game) to find a spot in their terrority for their flag. After the 5 minute grace period, full gameplay commences and its every team for itself. Now for the hard part, the rules!

The Rules

Dancin' on the ceilin'! The #1 rule is "Have fun," don't turn it into some full-scale game of Risk. It is ideal to have a referee for each game, but thats not always possible. So play fair and follow the rules, else playing with you will suck, and the game will suck.

Territories

Flags

Just Try and Catch this flag buddy!

Prisons, Capturers, Captives, Rescuers

Fields of Play

Places of play and their respective territories.

West Park: Tentative borders, I'm gonna look at the site more. Center line runs along main path. Path itself is "neutral zone."
West Park

Previous Games

Thursday August 28th: West Park
Monday September 8th: West Park, 6:30pm


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